![]() Probes can be used to build Photon Cannons, Khaydarin Monoliths, Shield Batteries, and Pylons on these entrances throughout the mission. Use some Corsairs or the Spear of Adun to destroy Golden Armada ships. Train many Corsairs and Dark Templars to every entrance. This can help the allies’ units to gain their attack and movement speed. ![]() Make sure the Spear of Adun has a Matrix Overload passive ability, and put a few Pylons on every entrance. ![]() There are three entrances where the allies’ units are there to defend against enemies. This strategy is a good way to win the Brutal mission, and can also be used to win the Fully Khalabrated achievement. Matrix Overload, Corsairs, and Dark Templars It is recommended to wall Karax with photon cannons and Shield Batties as Karax can easily die or move out too far for your static structures to defend him while making the benefits of his passive temporarily inactive. Just reinforce any part that needs some help, and sit back while the ending takes place.Īnother strategy to mass your army very quickly early on is to place your Warp Gates, Robotic Facilities and Stargates near Karax, Karax still has his passive "Master-Phasesmith" from "Templar's Return" which boosts building production 10x from their normal speed, allowing you to utilize your economy to get the second expansion and even get your upgrades very early while also freeing up from using Chrono Boost, left click Karax to see its area of effect (it looks like a very dim powerfield) and set up where you wanna locate your buildings when he goes back to his idle position. If you succeed with them, you could get 4 colossi or more defending the Purifier path, a Tal'Darim mothership, and a bunch of Nerazim units. All you have to do is reinforce every path until they can defend themselves. There will unfortunately be no special abilities with the Keystone for this mission, and there will be Zerg and Protoss units trying to attack you, and with that, your Spear of Adun abilities (Not the passive abilities) will be lost one by one. Destroyers can help a lot, since they can attack multiple enemies at once, combined with the Havoc and the Energizer's boosts. The Arbiter is not recommended, since there are detectors in the enemy forces, nor is the Dark Templar. Build a Fleet Beacon and create as many Carriers as possible to aid all three paths. Use Solar flare to destroy the Zerg that arrive on Alarak's path, and positon as many Sentinels as possible to Karax's path. Make many Dragoons and position them at Vorazun's path. Make as many Probes as possible, and make many Warp Gates, along with warp Robotic Facilities and Warp Stargates. You'll start with Karax on the right, Vorazun on the left, and Alarak on the central path.
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